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Sunday, 5 June 2005

Unreal Tournament Mutators


Mutators

This is a summary of the mutators I have created for various versions of Unreal Tournament.

UT2004

Rally Camera - jcbRallyCamera-v32a.zip (17KB) - 4 October 2004 [Now with Up Down Aiming][04]
Adds an extra view while driving wheeled vehicles. Very similar to the view used in most racing games. The camera always follows behind the vehicle but is not rigid. There is a enough movement to be able to see all the action but still control the car.
See Also the Unwheel version.

Content Mania - jcbContentMania-v83b.zip (88KB) - 5 June 2005 [Now with Triggers][04]
This mutator lets you add extra objects to existing maps without editing the level file. Things like vehicles in Deathmatch maps and any number of extra weapons, ammo or health. Manic fun on any map.
Things You Can Add:
Vehicle Factory - adds a vehicle and when that's destroyed, adds another
Vehicles and Turrets - this is a different option to the above and just adds the vehicle or turret once
Weapon Pickups - these are just the weapons spinning in the air. A bit untidy so use...
Weapon Pickups with Bases - these are the spinning weapons plus the base that marks thier location
Ammo Pickups - add extra stuff lying round
Other Pickups
Health and Super Health Chargers - the 25 and 100 pointers
Shield and Super Shield Chargers - the 50 and 100 point ones
Double Damage
Decorations - just stuff you may want to embellish the map with
Custom Items - you can add your own menus with your own choice of items on
Triggers - you can set triggers at points in the map which then spawn other items

If you want to use this mutator with AirPower or the vehicles from the Editors Choice bonus pack, see the additional setup notes.

Using the Content Mania mutator with the Air Power mod

If you want to use the Air Power vehicles with this mutator, add the following lines to the 'jcbContentSetup.ini' file in the '/system' folder.


[jcbContentSetup.MutJCBSetupMania]

CustomMenu=(sMenu="Vehicle Factory",sName="AP Predator Attack Helicopter Factory",sClass="APVerIII.PredatorAttackHelicopter")

CustomMenu=(sMenu="Vehicle Factory",sName="AP Drop Ship Factory",sClass="APVerIII.UTDropShip")

CustomMenu=(sMenu="Vehicle Factory",sName="AP Valkyrie Fighter Plane Factory",sClass="APVerIII.Valkyrie")

CustomMenu=(sMenu="Vehicle Factory",sName="AP Wraith Fighter Plane Factory",sClass="APVerIII.Wraith")

CustomMenu=(sMenu="Vehicles and Turrets",sName="AP Predator Attack Helicopter",sClass="APVerIII.PredatorAttackHelicopter")

CustomMenu=(sMenu="Vehicles and Turrets",sName="AP Drop Ship",sClass="APVerIII.UTDropShip")

CustomMenu=(sMenu="Vehicles and Turrets",sName="AP Valkyrie Fighter Plane",sClass="APVerIII.Valkyrie")

CustomMenu=(sMenu="Vehicles and Turrets",sName="AP Wraith Fighter Plane",sClass="APVerIII.Wraith")


You must be using a version of the mutator newer than v72a.

Using the Content Mania mutator with the Editors Choice (EC) Vehicles

If you want to use the vehicles from the Editors Choice Bonus Pack with this mutator, add the following lines to the 'jcbContentSetup.ini' file in the '/system' folder.



[jcbContentSetup.MutJCBSetupMania]

CustomMenu=(sMenu="Vehicle Factory",sName="EC SPMA Artillery Factory",sClass="OnslaughtBP.ONSArtillery")

CustomMenu=(sMenu="Vehicle Factory",sName="EC Cicada Factory",sClass="OnslaughtBP.ONSDualAttackCraft")

CustomMenu=(sMenu="Vehicle Factory",sName="EC Paladin Shock Tank Factory",sClass="OnslaughtBP.ONSShockTank")

CustomMenu=(sMenu="Vehicles and Turrets",sName="EC SPMA Artillery",sClass="OnslaughtBP.ONSArtillery")

CustomMenu=(sMenu="Vehicles and Turrets",sName="EC Cicada",sClass="OnslaughtBP.ONSDualAttackCraft")

CustomMenu=(sMenu="Vehicles and Turrets",sName="EC Paladin Shock Tank",sClass="OnslaughtBP.ONSShockTank")


You must be using a version of the mutator newer than v72a.




[BETA] Test Version
The next release of 'Content Mania' includes 'Mania Mission - Coop'
'Mania Mission' is a game type for Human players against AI controlled characters. You need to set the maps up using 'Content Mania - Setup' to create the mission. The Story... Humans are being attacked by Alien hoards. The humans need to collect Alien Artifacts to stop the alien raids.
In addition to all of the above you can also add:
Monsters and Characters - Monsters are from Invasion and Characters are modified Bots

Its just an excuse to have loads of things to shoot at.
Download the beta version and give it a go. - jcbContentMania-v95b.zip (150KB) - 26 July 2005 [Beta][04]

Unlock Vehicles - jcbUnlockVehicles-v15a.zip (10KB) - 19 July 2004 [Updated][04]
Unlocks all the vehicles in Onslaught games, so that any team can drive any vehicle. Now has a configuration option to power all Static Weapon Turrets.

Extra Start Weapons - jcbStartWeapons-v10a.zip (9KB) - 16 May 2004 [Final][04]
Lets you select an extra weapon, that all players start with, in addition to the Assault Rifle. (see also jcbUnevenTeams.)

Replace Weapons - jcbReplaceWeapons-v16a.zip (14KB) - 7 May 2004 [Final][04]
Lets you select any weapon to replace with another in an existing map.

Uneven Teams - jcbUnevenTeams-v37a.zip (20KB) - 21 June 2004 [More Features][04]
Now you can unbalance any team game, by changing the starting weapons of the teams and the bots. In addition for 'Players vs Bots' games you can play with more Bots than Players. It even lets you set the number of lives separately for the Bots and Players. The latest version now lets the players choose either any weapon or from the basic weapons depending on how the server is configured. On the mutators configuration options, from the Players list of weapons, select, 'Player Selects Any Weapon' or 'Player Selects a Basic Weapon'.
(The 'Players vs Bots' option in UT2004 is on the 'Host Game' menu, 'Game Rules' tab and select the 'Bot Mode'.)

Unwanted Bots - jcbUnwantedBots-v12a.zip (12KB) - 19 July 2004 [Updated][04]
When playing any of the team games, its spoilt slightly if you meet yourself on the other team. This is especially frustrating when you have your own team skins. This mutator lets you enter a list of charater names that are not allowed to join as a Bot.


UT2004 Experimentation

Real Time Shadows Mutator - jcbShadows-v17a.zip (40KB) - 10 July 2004 [beta, with source][04]
This is DEMONSTRATION code only. It adds real time dynamic shadows. It is just a package of the code produced by SquirrelZero, many thanks. Details are on his UnrealWiki page. The best way to view the shadows is to go in to spectator mode and follow the other players.
v17a Now works in multiplayer.

UT2003

Cooperative Mission - jcbCoopMission-v25a.zip (14KB) - 11 January 2004 [Final][03]
This mutator is to allow you and your friends to play as a team against the computer. It forces all the Human players on to one team and all the Bot players on to another team.
Works with Team DeathMatch, and should work with any normal game type, based on the DeathMatch game.
Configure options for the team colour and the how many lives each side has. Plus a new feature to exclude Characters from the Bot team.


(There is a 'Players vs Bots' option built in to UT2004. On the 'Host Game' menu, 'Game Rules' tab and select the 'Bot Mode'.)

For Other Mods

UnWheel Rally Camera
UT2004 UnWheel Rally Camera 2 -
This camera mode is now incorporated in to UnWheel. Included in the EC version, of Unwheel, from late August 2004. Download the latest version of UnWheel. [I was please to grant permission for the development team to use my code.]


Skins

UT2004

Senator Clan Skins - jcbSenatorSkins_v32.zip (6.3MB) - 19 April 2004 (16 May 2004)
These are some of the standard models from UT2004 re-coloured for my home team. This lets us play in matching uniforms. There are 6 skins in all, 2 female and 4 male, all in a bright lilac colour to help us avoid shooting each other.









Installation

Each zip file contains a readme with installation instructions, but in most cases it is as simple as unzip the contents in to the sub folders within the '' or '' folder. My newer Mods include a simple SetupMod script to do this for you.
Installation Utility (for use by other developers)


SetupMod.vbs - jcbInstaller_v34a.zip (8KB) - 22 June 2004 [Final][03+04]
This is a script to use instead of ut4Mod files for setting up mods, mutators and other packages. It copies all the files in to whatever folders you want and it can add the 'ServerPackages=...' line to the UT2004.ini as well. You can distribute your packages as a single zip file so users do not have to extract them from ut4Mod files when they have problems.

Links

Official Game Home - http://www.unrealtournament.com/
Official Game Forum - http://www.ataricommunity.com/forums/ - Games - Unreal Tournament 2003/2004

Monday, 6 September 2004

Rockingham Castle

Yesterday was a Land Rover Experience day.


We went on a days course at Rockingham Castle.


It's a nice big site with some excellent views


We got to meet our old friend Vince Cobley again who had given us our original training several years ago.



We drove the nearly new Land Rovers provided for the experience and had instruction throughout the day about how to drive off road.


Of course we had a good time and got to know some different Land Rovers.



We even have some certificates as a reminder.


Sunday, 10 August 2003

MoH:AA Co-op levels

This is a summary of the cooperative levels I have created for Medal of Honor: Allied Assault.


I have updated my Co-Op mods, fixed a few bugs and simplified the downloads.

How do I play the Co-Op Levels

See my notes on How to Play Co-Op.

Now download a level to try...

Co-Op Levels Ready to play

When you join or start a Co-Op level always WAIT for everyone to have connected before joining the battle. The server, very quickly, becomes too busy to accept connections, if there is any combat.
For use with the original MOHAA game, version 1.11

In each of these levels I have added; Extra troops, my teleport system and a simple mission.
Don't expect them to be like the original levels. They are intended to be played for fun, with your friends, it is extremely unlikely you can play them through without dieing many times. For best results, play in the same house or have an open phone or IP chat conversation going on at the same time.

x_coop_attack_fort_v2a.zip (3.2MB) - 10 August 2003
x_coop_blackout_huts_v2a.zip (3.8MB) - 10 August 2003
x_coop_escape_to_church_v2a.zip (3.3MB) - 10 August 2003
x_coop_farms_and_bunker_v2a.zip (2.7MB) - 10 August 2003 (the player running the server has to pick up the radio.)
x_coop_lighthouse_road_v2a.zip (2.5MB) - 10 August 2003 (my favourite)
x_coop_road_to_villa_v2a.zip (3.2MB) - 10 August 2003
x_coop_snow_norway_v2b.zip (3.1MB) - 3 September 2003 (popular) NEW version
x_coop_train_depot_v2a.zip (3.5MB) - 10 August 2003

Each file contains all the necessary files, so some pk3 files are duplicated in each one of the downloads above.

What about the old versions and menus?

Sorry, I don't have the time to support older versions. In my opinion the new method is much slicker, and have no intention of worrying about the old stuff. Just download the new ones and enjoy.

I want to create my own Co-Op levels

All the notes and tips you need are on my 'How To' pages.

Sunday, 20 July 2003

How do I create my own Co-Op mods for MoH:AA


If you have read my earlier post you may be interesting in creating levels for Medal of Honor: Allied Assault, that can be played cooperatively with others.

To do this you will need to find out as much as you can about scripting. I have listed a few notes to help, but, unfortunately, I don't have the time to make these pages complete. There are much better web sites for that. See the list at the end of this page. I have just tried to add a few notes, that are missing or incomplete on other sites.

What do I need installed?

Download any of my coop maps.  Here is a good one to try:
x_coop_snow_norway_v2b.zip (3.1MB)

Within all of the coop level downloads you will find the following files which you will need for your own levels:

x_jcbfixes200.zip - Required files to be able to play a Co-Op level Including
x_jcbmain200.pk3 - installed in the main folder
x_jcbmainta200.pk3 - installed in the mainta folder

These include changes to the sound file and the generic human to work with Co-op and other modded levels. Also included is the Select Mission option in the briefing room.

x_jcbextras508.pk3 - Some additional scripts I have used in this modification
x_jcbchanges100.pk3 - reduction of the melee damage, this affects all games not just coop!

Except where stated, the files MUST be in the ...\MOHAA\main folder.

Extract the contents of the PK3 files, using Pakscape, and read the comments in the script files.

What do I need to know to start Modding MOH:AA

See any one of the other Mod sites listed at the end, plus read a few of my notes:
How to get MOH:AA Co-Op to work - Set of notes to help create Co-op games from Single Player maps
MOH:AA Scripting - Notes I made for myself to help me create the scripts
MOH:AA Commands and Variables (150Kb) - Word document which I've compiled for my own reference while working on the above mods

Where else can I find out about Co-Op modding

Co-Op Big 5 Map Pack 1 home page - Collection of Co-Op missions including generic fix for co-op sound
Omaha Co-Op map - Useful example of Co-Op mods
Pakscape - Good tools for extracting files from .pk3 archives.
Extract the zip file and make sure any .pk3 files are in the '.../MOHAA/main/' folder. MOHAA will then automatically register the maps or other mods.


Forums and Information

Official MOH:AA site - links to more links
The Modding Theatre - helpful forums and links to more MOH sites
MOH Match - Good for a few downloads
LOKI's Modding Theatre - Some tutorial for Modding MOH
Nemesis's Tutorial Page - Very clear MOHRadiant mapping tutorials and some scripting
The Rjukan project - Very professional modding project
.map MOH:AA mapping project - Another usefull modding site

Saturday, 5 July 2003

Coop Mode for Medal of Honor: Allied Assault



Medal of Honor: Allied Assault does not have a Co-op mode as standard.

With a bit a messing about it is possible to play some levels cooperatively.

What is Co-Op play?

This is where you and your friends combine forces to complete the missions within the game. You all compete against the computer.
The maps and levels have to be created or modified to be played co-op. It is not perfect because the game does not have special features for playing Cooperatively, it's just a lucky coincidence available in the game.

What do I need?

You need someone to play on a machine running the server and everyone else play as clients.
You will have to be running, at least version 1.11 of the game and you will need the modified files, required to play the game, installed on both the server and all the clients machines.

Before any of the levels will work, you will need the various fixes and add-ons. Make sure the folowing are installed:

Download any of my coop maps.  Here is a good one to try:
x_coop_snow_norway_v2b.zip (3.1MB)

x_jcbmain200.pk3
x_jcbextras502.pk3
x_jcbchanges100.pk3
The numeric digits may be a higher numbers, they are the version of the file and ensure that future versions will work, even if the olf version is still installed.

How do I install the files?

All MOHAA mods are installed the same way, simply copy the files ending '.pk3' in to the 'main' folder with all the other '.pk3' files.
The default location for MOHAA to install is,

C:\Program Files\EA GAMES\MOHAA\main

The mods are distributed in compressed zip files, to keep bits together. Unzip the file, using your favourite zip extractor, or Windows XP built in compressed folder view.




Each modified level is supplied the same way, and needs to be uncompressed and the '.pk3' file copied in to the same place.

What do I do now it's installed?

Run MOHAA as normal, and set yourself up, with a name and character model.



Once that is complete, if you are the server, you need to exit MOHAA. If you are the client, go to the briefing room...

I want to run the server, what do I do?

Various options must be set to run the server. To do this, use the shortcut provided.



The shortcut, sets all the server settings and runs the level. You will eventually see the Server connection menu.



Use the information on this screen to help the client players connect.

Wait for all the players to connect, then press the 'Continue' button.

I am going to be one of the clients, what do I do?

Mainly, wait for the server!
Go to the briefing room, to select a mission:


If you have the mod installed correctly, you will have an addition option on this screen, the 'Select Mission' page.

Click on this to bring up a list of all the levels installed.


When playing Co-Op it is essential that the server and the client select the same map. Find out from the person running the server, which map to run. Double click on that map name.

Wait for the map to load.


When the level has loaded a connection menu will appear.

Find out from the person running the server, their IP Address and Port number. Enter those details in the space provided, in the following format:

192.168.20.31:12203

Press the connect button.
Wait for the map to connect, this may take a few minutes. Don't worry if the screen is grey to start with, move about a bit and it will redraw correctly.

Wait for all the players to connect BEFORE you shoot anything. If there is any action the server gets too busy and the other clients can not connect.

When everyone is ready, go shoot things...

==

I have more questions?

The above is all you need to run the game, but If you want to know a little more, read on.

How powerfull does my computer need to be?

If you are playing on a client, any computer able to run MOHAA in single player mode, is fine for Co-Op.
If you are running the server, you will need a more powerfull computer. This is because every enemy in the level has to be controlled, in addition to keeping the whole thing together!

I have run the server on a machine as low as an 800MHz Intel Pentium with 384Meg RAM. This was slow and unresponsive and is not recommended. A 1GHz AMD Athlon with 512Meg RAM, was fine, a 1.8GHZ Pentium with 512Meg RAM was good. I currently run it on a 2.5GHz Pentium, with 1Gig RAM. This is overkill :-)

Co-Op can not be run on a dedicated server.

What do the files do?

x_jcbmain200.pk3
x_jcbextras502.pk3
x_jcbchanges100.pk3

x_jcbmain200.pk3

This adds the briefing room menu, that lets you select any map to play. It also changes a couple of fundamental models that allow the characters to work in Co-Op mode. (It does not interfere with normal game play.)

x_jcbextras502.pk3

These are global scripts used within the levels. Among other things it contains the co-op menus, the scripts to spawn troops and weapons, plus the teleport system to avoid players spawning on top of each other. This file is essential for any of the levels to run. (It does not interfere with normal game play.)

x_jcbchanges100.pk3

This file reduces the damage done by melee. That's hand to hand, or tooth to groin, combat. I strongly recommend it for Co-Op play because it lets you survive a dog attack and the attack from the butt of the enemy weapon at close range. Unfortunately it affects the single player game, where it tends to make the dogs harmless! You may want to remove this file, before going back to play the single player game.

What is the Teleport System?

I originally created this as a way of minimising the chances of players starting on top of each other. This is caused because the mods are based on the single player levels which only have one start point. I developed this further so that you can move the start points. This makes Co-Op games much more fun, when you die, you start much nearer the action and don't have to spend ages running half way across the level.

I have older co-op levels, are they compatible?

No. The new levels use new menus, and different scripts to run. If the co-op levels were produced by me, I have converted them all to the new versions. See my web site.

Does this work with other Mods?

If two mods change the same file, one of them will not work. It is imposible to make all mods compatible, if in doubt or something does not appear to work, remove all other mods.
The '.pk3' files used by the game and mods are loaded in alphanumeric order. The highest letter wins.

I can't upgrade to game version 1.11, what do I do?

I have only been able to get Co-Op play to work properly, if I patch up to version 1.11 of the game. If you stick to an older version, you're on your own.
If you can't upgrade your game because it claims you have the wrong country version, there is a registry fix to correct the version number, and then the upgrade will install.

[HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Medal of Honor Allied Assault\1.1.12.200]

Thanks

I'd like to thank the numerous people on Forums, Newsgroups and Web Pages who have provided useful information to help me write mods and prepare these notes. Most of you are unidentifiable or lost in the mists of re-posts and quotes. If you happen to see something that you think you originated, then you are probably correct, and many thanks.

Friday, 20 June 2003

Archery Links

Clubs and Information

Balbardie Archer's Excellent Archer's Refererence Guide

World Archery Federation (formerly known as FITA from the French Fédération Internationale de Tir à l'Arc) - International governing body for the Olympic sport of archery

Archery GB (formerly GNAS) - Governing body for the Olympic sport of archery in the UK

Rayleigh Town Archery Club - The first club I was a member of

Shops and Mail Order

Bow Sports - Web Site & On-line Shop
Perris Archery - With shops in Rettendon, Essex and Raydon, Suffolk
Ten-Ring Archery - Web Site & On-line Shop
Quicks Archery - Web Site & On-line Shop

Manufacturers

Aurora Archery - Manufacturers of soft bow cases
Easton Archery - Manufacturers of Arrows
Targetcraft Archery Centre - Manufacturers of Skorten products