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Sunday, 6 September 2026
Field gates
Tuesday, 18 August 2026
Post processing resin prints
My Process Summary
- Put on Nitrile gloves.
- Turn on the extractor and position it over the wash area.
- Fill a wash box to the max marker with IPA. This is only necessary when the IPA gets too contaminated and needs a refresh.
- Put the prints or the entire build plate with the models still attached into an empty wash box. The print supports should be facing towards the bottom of the tank.
- Seal the box and put the full wash box above with the drain connected to the input valve of the empty box.
- Open the upper valve and upper air vent and wait for the IPA to drain onto the print.
- Remember to CLOSE the valve (I keep forgetting!)
- Put the now full box on the wash platform and run for 4 or 5 minutes.
- Now for the reverse. Put the full wash box on top of an empty wash box and drain the IPA.
- Remember to CLOSE the valve.
- Open and remove the prints. If not already done, remove from the build plate.
- Leave to dry. I only wait just enough time for the surface to dry and for anything to have drained out of hollow models.
- Cure the prints with the supports still attached.
- While the prints are curing I usually do any cleaning, such as residue from the emptied wash box.
Removing cured supports
Reusing IPA
- Pour the dirty IPA into a clear container.
- Seal the container.
- Cure in the cure station for 20 mins.
- Drain the IPA via a filter funnel into a storage bottle or one of the wash boxes for reuse.
- Scrape the cured resin off of the clear container ready for the container to be reused.
Cleaning up resin spills
Build Plate Lift
Sunday, 16 August 2026
Heygears Reflex maintenance menus
The options are strictly controlled with built in checks to make it difficult to mess it up. In this case, at the time I initially tried to carry it out, it was too hot. I had to get up early the following day to carry out the calibration.
Maintenance Menus
Saturday, 1 August 2026
Miniature paint schemes reference
Paints
Thursday, 23 July 2026
I wash a lot
I like a lived in look. For me I get that by applying a wash. I use this in different ways depending on what result and what colour I am working with. I thought it was time I wrote myself a reminder.
Thinning
Application
Dry Brush
Conclusion
Sunday, 12 July 2026
Dry brush for edge highlights
I'm sure there are lots of reasons to use dry brushing. It's a technique I like to use for highlighting texture on fur and hair and for edge highlighting.
I can remember the first time I successfully used dry brushing. That was for fur, well over 30 years ago. It was on a troop of Ork Wargs. I was so pleased with the results. It is when my painting results changed from "just colour on tin lead" to "these look nice."
I have had good results with metallic colours. Silver dry brushed on to black and copper dry brushed on to brown. I now think I have the technique sorted for edge highlighting with dry brushing.
| The edges of the containers and barrels are highlighted |
I've written these notes as a reminder to myself.
Edge Highlight Colour
I find that I need to use a lighter brighter colour than I expect.
| Edge and curved surface highlighting |
Light grey on black, white on light grey, very pale green on dark green etc. If in doubt, regardless of the base colour, I might use light grey or white.
I like my models to have a lived in look. I often use a black or sepia wash and then add highlights. A similar technique to edge highlighting can be used to add a little brightness to curved surfaces such as shoulder pauldrons and the pipes in the above picture.
Brush
I've tried specialist dry brushing brushes, but I find those too large for miniatures and their round shape make them difficult to direct the brush to the specific edge that I want to hit.
What I do use and my favourite is a makeup brush designed for eyeshadow. They have soft flat bristles about 8 to 10mm wide.
These are great for most edge highlighting, from small scatter terrain down to delicate miniatures. Being flat I have two choices of direction. The wider is good for long edges and by dragging the brush with the narrow face forward the brushes can get into fairly small spaces. In that rotated position they have a long enough stoke to deposit sufficient paint.
In tight spots where I need to avoid getting paint on adjacent surfaces, I use a 3mm angled shader brush. Again a flat bristle brush. This gives me lots of control and I can be very specific about which edge is highlighted.
Paint Loading
This I find a bit trial and error every time.
For cleaning I use a sponge with just a finger or two dipped in water to dampen it. I also use this to slightly dampen the bristles before I start loading the paint.
Most of the time I use undiluted paint for dry brushing. I find that if the paint is watered down, it smears rather than it catching the edges.
I like to get paint on all sides of the tip of the brush and then wipe nearly all of it off on a cotton cloth. If I can see paint depositing on the cloth, there's usually still too much paint on the brush. That's not a perfect guide, just a starting point.
My first stoke will be very light to see how easily the paint applies and either add or remove paint, as I feel. It varies by colour. Some paints work with very little effort and others need constant care to get the amount of paint on the brush just right.
Technique
I lightly drag the brush over the edge I want to highlight and can usually see the layer build up as a fine line. As the paint gets used I need to apply a little more pressure on each stroke.
The more I've use the technique, the more control I've gained about where I get the colour.
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Saturday, 11 July 2026
Sci-fi scatter terrain
As a diversion from army painting, I've been adding to my scenery collection.
I've designed, printed and painted a few of my own.
In addition, I've downloaded a few that fitted the aesthetic I was looking for.
The crates are my own. The comic unexploded bomb is made of two models both downloaded from Thingiverse. The larger crater by "Terrain4Print" the smaller crater with the missile by "twistedpancreasgames". My thanks to both of those designers.
The junk piles are by "ImperialTerrain", again downloaded from Thingiverse. Many thanks for the models. I scaled them down to the sizes I wanted, printed and painted.
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