I've started to use Blender again. It's been a couple of major versions and a couple of years since I last used Blender in anger. I'm a bit rusty to say the least.
That said, one of the first things I've needed to do still has the same, old school, non-intuitive setup that it has always had. That is setting the units to be suitable for 3D printing. That is millimetres.
Units
Setting the units is done in the Scene tab, usually on the right of the screen.
So that imported models, that are already at the correct size for 3D printing, to remain that size when exported again, it is necessary to not only set Blender to use Metric units and Millimetres for length but to also set the Unit Scale to 0.001.
Object
I leave the default at 2mm but if I wanted another default size for created meshes, it can only be done before any other action is taken. The moment I click anywhere else, the option to change the size is no longer available. Once done, the next mesh created with [Shift][A] will create at my preferred size.
Clipping
To show the clipping settings. Pull out the side tab with the [N] key then select the [View] tab.
If the Unit Scale has been set to 0.001, then the original values have been divided by 1000, giving a near clip of 0.01mm and a far of 1000mm.
Focal Length
I usually leave this set at 50mm, however, I have noticed that some artists working on sculptures prefer an 80 to 90mm focal length.
Grid
The floor grid scale will also have been changed to of 0.001
That can be seen from the Viewport Overlays.
Camera and Light
When creating models for 3D printing, I do not use the cameras or the lights. I find they, more often than not, get in the way. So I delete them. If I was rendering models, I would move these to appropriate locations.
Saving as the Default
To keep these settings so that all new files already have these settings, arrange your default scene and:
File -> Defaults -> Save Startup File.
The factory default can be recovered from the same menu, if ever needed.
Changing an Existing File
I find that if I change an existing file to Millimetres it is very likely that I will need to change the size of any existing objects.
In Object Mode, select the object to scale, press [S] type 0.001 and hit [Return].
Then apply the scale, so it is baked in. Use [CTRL][A]+[S].
Having the Object Transform window open, [N], is useful to check the results.
Conclusion
If you don't mind the units showing as metres, you can avoid all that trouble and just leave Blender set to Metres. Models will import and export unchanged.
For 3D printing, I don't like that. I prefer to be able to quickly see the units I'm working in.
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